


Eighty of the cards reflect the Units listed in Alpha Strike, while 10 cards feature notable MechWarrior Units. The Companion covered additional units ( LAMs, Large AeroSpace Units, etc.) not covered in the basic game rulebook and its supplemental rules allowed for. Alpha Strike Ad Hoc Unit Cards includes 90 cards with all the game stats players need to instantly take to the battlefield. The Alpha Strike Companion was a supplemental rulebook for the Alpha Strike game system, a version of the BattleTech game system/ruleset that allows faster game play than Total Warfare rules. This is the book that includes the standard Battleforce rules. Deploy Your 'Mechs Alpha Strike is a new, fast-playing form of the BattleTech game of armored combat. orbital bombardment, or aerospace burning through atmosphere to relieve forces on the ground). Battletech Alpha Strike Big Game and Alpha Strike Academy GEN CON. So you have the space combat field, how it might interact with the ground (e.g. Strategic Operations pulls back to also encompass space. Aside from artillery, this is the book for people who feel like basic Battletech games are too short. Things like fog of war, planetary conditions (snowstorm, lava, etc), and a bunch of the crunchier stuff such as "what if I want my mech to climb that mesa like a mountainclimber?" Also has the artillery rules. Use the force-creation rules to marshal your armies, charge. Take command of large-scale engagements with tabletop-miniatures gameplay designed for the modern wargamer. Tactical Operations is all the side rules for ground combat. Alpha Strike: Commander's Edition collects into one handy volume the revised fast-play rules from the original Alpha Strike and the expanded rules from Alpha Strike Companion. Also, iirc, the rules for aerospace in atmosphere. Play BattleTech in a true tabletop miniatures style and speed, while still feeling like youre playing BattleTech with this stand-alone rulebook. It handles mechs, vehicles, and infantry quite well in standard environments.
